Games

Personal projects and consulting through Silo Interactive LLC.

Personal Projects

Responsible for all coding, art, animation, etc.
Published & developed under my studio, Silo Interactive LLC.

Unreal Engine, Unity

Plant that Wheat!

A quirky exploration game where you play as a robot trying it's best to plant life on various unforgiving planets. Discover and experiment with different components to fix the atmosphere and terrain on each planet in any way you can.

Unreal Engine, C++

Keep the Puppy Dry

A mobile game for iOS and Android where you keep the puppy dry as the wind shifts and umbrella gets smaller. Challenged myself to make this and publish in a month, and had a blast getting everything working. Publishing on app stores was very challenging and I learned a great deal about monetization and shaders.

Unreal Engine, C++

Strawberry Skies

A multi-tiered mobile farming game in the clouds. Plant cabbage and carrots alongside towering nuclear reactors, and ward off unforgiving weather effects.

Unreal Engine, C++

Termination Directive

A fast-paced Stealth Platformer game built in one month using Unreal Engine and C++.

Unity, C#

SHMUP - UP

A colorful sci-fi shoot ’em up prototype built in 2.5 weeks using Unity C#.

What I Learned: This was a fast-paced, first project in Unity. I implemented C# Event Delegates, Game Managers, Prefabs, and Exporting in Unity.

Unity, C#

Not All Sheep Can Fly

A 2D Action Platformer following a conflicted Grim Reaper character in a world where humans are extinct. Fully functional C# movement controller, adaptable to multiple playable characters.